diff --git a/src/main.rs b/src/main.rs index 5c69dba..40f06bf 100644 --- a/src/main.rs +++ b/src/main.rs @@ -33,7 +33,7 @@ fn get_window_server_rotation_state(display: &str, backend: &Backend) -> Result< .expect("Swaymsg get outputs command failed to start") .stdout, ) - .unwrap(); + .unwrap(); let deserialized: Vec = serde_json::from_str(&raw_rotation_state) .expect("Unable to deserialize swaymsg JSON output"); for output in deserialized { @@ -46,7 +46,7 @@ fn get_window_server_rotation_state(display: &str, backend: &Backend) -> Result< "Unable to determine rotation state: display {} not found in 'swaymsg -t get_outputs'", display ) - .to_owned()); + .to_owned()); } Backend::Xorg => { let raw_rotation_state = String::from_utf8( @@ -55,10 +55,10 @@ fn get_window_server_rotation_state(display: &str, backend: &Backend) -> Result< .expect("Xrandr get outputs command failed to start") .stdout, ) - .unwrap(); + .unwrap(); let xrandr_output_pattern = regex::Regex::new(format!( - r"^{} connected .+? .+? (normal |inverted |left |right )?\(normal left inverted right x axis y axis\) .+$", - regex::escape(display), + r"^{} connected .+? .+? (normal |inverted |left |right )?\(normal left inverted right x axis y axis\) .+$", + regex::escape(display), ).as_str()).unwrap(); for xrandr_output_line in raw_rotation_state.split("\n") { if !xrandr_output_pattern.is_match(xrandr_output_line) { @@ -78,11 +78,18 @@ fn get_window_server_rotation_state(display: &str, backend: &Backend) -> Result< "Unable to determine rotation state: display {} not found in xrandr output", display ) - .to_owned()); + .to_owned()); } } } +struct Orientation { + vector: (f32, f32), + new_state: &'static str, + x_state: &'static str, + matrix: [&'static str; 9] +} + fn main() -> Result<(), String> { let mut new_state: &str; let mut path_x: String = "".to_string(); @@ -132,10 +139,19 @@ fn main() -> Result<(), String> { .help("Set Touchscreen Device (X11)") .takes_value(true), ) + .arg( + Arg::with_name("threshold") + .default_value("0.5") + .long("threshold") + .value_name("THRESHOLD") + .help("Set a rotation threshold between 0 and 1") + .takes_value(true) + ) .get_matches(); let sleep = matches.value_of("sleep").unwrap_or("default.conf"); let display = matches.value_of("display").unwrap_or("default.conf"); let touchscreen = matches.value_of("touchscreen").unwrap_or("default.conf"); + let threshold = matches.value_of("threshold").unwrap_or("default.conf"); let old_state_owned = get_window_server_rotation_state(display, &backend)?; let mut old_state = old_state_owned.as_str(); @@ -156,44 +172,57 @@ fn main() -> Result<(), String> { } } + let orientations = [ + Orientation { + vector: (0.0, -1.0), + new_state: "normal", + x_state: "normal", + matrix: ["1", "0", "0", "0", "1", "0", "0", "0", "1"] + }, + Orientation { + vector: (0.0, 1.0), + new_state: "180", + x_state: "inverted", + matrix: ["-1", "0", "1", "0", "-1", "1", "0", "0", "1"] + }, + Orientation { + vector: (-1.0, 0.0), + new_state: "90", + x_state: "right", + matrix: ["0", "-1", "1", "1", "0", "0", "0", "0", "1"] + }, + Orientation { + vector: (1.0, 0.0), + new_state: "270", + x_state: "left", + matrix: ["0", "1", "0", "-1", "0", "1", "0", "0", "1"] + } + ]; + + let mut current_orient: &Orientation = &orientations[0]; + loop { let x_raw = fs::read_to_string(path_x.as_str()).unwrap(); let y_raw = fs::read_to_string(path_y.as_str()).unwrap(); - let x = x_raw.trim_end_matches('\n').parse::().unwrap_or(0); - let y = y_raw.trim_end_matches('\n').parse::().unwrap_or(0); + let x_clean = x_raw.trim_end_matches('\n').parse::().unwrap_or(0); + let y_clean = y_raw.trim_end_matches('\n').parse::().unwrap_or(0); - if x < -500000 { - if y > 500000 { - new_state = "180"; - x_state = "normal"; - matrix = ["-1", "0", "1", "0", "-1", "1", "0", "0", "1"]; - } else { - new_state = "90"; - x_state = "right"; - matrix = ["0", "-1", "1", "1", "0", "0", "0", "0", "1"]; - } - } else if x > 500000 { - if y > 500000 { - new_state = "180"; - x_state = "inverted"; - matrix = ["-1", "0", "1", "0", "-1", "1", "0", "0", "1"]; - } else { - new_state = "270"; - x_state = "left"; - matrix = ["0", "1", "0", "-1", "0", "1", "0", "0", "1"]; - } - } else { - if y > 500000 { - new_state = "180"; - x_state = "inverted"; - matrix = ["-1", "0", "1", "0", "-1", "1", "0", "0", "1"]; - } else { - new_state = "normal"; - x_state = "normal"; - matrix = ["1", "0", "0", "0", "1", "0", "0", "0", "1"]; + // Normalize vectors + let x: f32 = (x_clean as f32)/1e6; + let y: f32 = (y_clean as f32)/1e6; + + for (_i, orient) in orientations.iter().enumerate() { + let d = (x-orient.vector.0).powf(2.0) + (y-orient.vector.1).powf(2.0); + if d < threshold.parse::().unwrap_or(0.5) { + current_orient = &orient; + break; } } + new_state = current_orient.new_state; + x_state = current_orient.x_state; + matrix = current_orient.matrix; + if new_state != old_state { match backend { Backend::Sway => {